Engine structure is unchanged: same coils, reactors, nozzle, and telemetry. New SR/GR / sidereal / RA–Dec / light-time
equations only drive the timing, jump planner and CST clock math, not the core geometry.
Controls
x3.0
Animation speed
1.6 x D
Field radius vs engine
Warm
Heat/Cool balance
1.00 x
Clock rate (visual)
Photon/ion stream
Magnetic field lines
Heat tracers
Coolant (water) tracers
Entanglement particles
Plasma light cone
Detection lasers
Self-tests running…
Real-time Telemetry
Animation Speed
x1.0
Field Radius (×D)
1.20
Field Shield (%)
0%
Field Stretch (rx/ry)
0/0
Clock Rate (warp / SR·GR)
1.00×
Photon/Ion Rate
0/s
Mag Field Strength
0.0
Core Temp (°C)
0°C
Coolant Temp (°C)
0°C
Entangle Channel
0 /s
Plasma Cone Len
0 u
Plasma Cone Rad
0 u
Plasma Wave Intensity
0.0
Outside Time (UTC)
--:--:--
Engine Sync (CST)
--:--:--
Warp-Adjusted Proper Time (SR·GR·warp)
--:--:--
How this engine operates (conceptual sequence, no exotic matter)
Intake & Magnetic Fan modulate vacuum-air circulation and seed flow to compression.
Compression Stages raise density/pressure via staged EM shaping and piping.
Reactors supply power; Electro-plasma is generated and routed.
Warp coils / Field shapers modulate vacuum fluctuation and form the field bubble.
Nozzle & Thermal management direct exhaust; water cooling maintains safe operation.
Labels include: Negative-energy modulator, Pulse Control, AFT Power Ramp / Gradually, Gravitational Stabilization Panel,
Quantum Vertex Dampers (F/R/U/D/L/R), Detection Lasers, plus ZPO rings, Casimir arrays, Tachyon node, CTC Guard, Positron port,
Limestone–granite resonator, and an exotic-matter bypass used only as an EM stress analogue (no fake physics constants).
Engine Layer ↔ Physics Basis ↔ Function
Layer
Physics Basis
Function in Warp Engine
Zero-Point Field
Quantum vacuum energy
Energy substrate for spacetime curvature
Casimir / Lamb Shift
Boundary-tuned vacuum modes
Field stabilization and feedback
Tachyon Domain (mirror frame)
Analogue superluminal frame
Temporal symmetry & feedback channel
Zero-Point Oscillators (ZPO)
Vacuum resonance arrays
Field propulsion and bubble maintenance
CST Time
Global timing lattice
Navigation stability across spacetime frames
Live Link These layers correspond to the animated telemetry (field radius, clock rate,
plasma vectors). The new SR/GR/sidereal/RA–Dec/light-time math only feeds the timing and jump planning layer.
Warp-Drive Energy Symmetry — Technical Notes
Core theory: Warp bubble arises from phased vacuum-energy gradients driven by ZPO rings with CST-locked timing.
Vacuum field & CST synchronization: Atomic clocks phase-lock ZPF oscillators; CST anchors re-entry to the correct frame.
Positron roles: Pair-production channels act as plasma charge balancers and diagnostic beacons in high-field regimes.
Exotic-matter bypass: Effective negative pressure via Casimir cavities and phase-shifted EM stress—no literal exotic matter.
Limestone–granite resonance: Piezoelectric & acoustic coupling prototypes (granite/quartz) for low-frequency field seeding.
Closed Timelike Curves: CTCs can arise if temporal curvature exceeds stability; CST feedback limits the range and damps loops.
In this prototype, local plasma never exceeds c. Apparent superluminal motion comes from geometry
(warp factor + CST map), not from matter breaking Einstein.
FTL Jump Planner & CST Jump Report
This panel bolts your cosmic clock equations onto the engine: SR time dilation, GR gravitational slowing,
sidereal drift, RA/Dec mapping and light-time delay. It computes a jump and shows a dot traveling from Earth to the selected planet.
Jump Inputs (CST + SR/GR)
Idle — waiting for CST jump.
Jump Report (CST Frame)
CST alignment:
—
Departure (CST):
—
Arrival (CST coord.):
—
Ship proper time:
—
Distance:
—
Apparent velocity:
—
Time dilation (SR×GR):
—
Sidereal drift applied:
—
Re-entry position error:
—
Vector alignment:
—
Re-entry Accuracy Map — Earth → Planet
Trip progress:
0%
Static anchor:
Earth stays fixed; only the jump dot moves to the chosen planet.
When you press Start Trip / Compute Jump, the engine uses the same SR/GR/CST / RA–Dec
math to plan the jump, then the dot travels from Earth to the selected planet on this map.