FTL vs Expansion — Curvature Warp Tunnel Simulator (v2.6)

New: Warp Speed Meter — compute effective speed using distance and synchronized clocks (Earth & Ship). This is the right way to quantify a warp tunnel.

Target & Cosmology

Comoving target distance
Try 67.7 or 70
Flat universe assumed
Expansion used during travel

Vehicle / Tunnel

FTL cruise at f·c
Unknown → explore
Toy Hubble headwind
Extra 10% distance/time

Jump Planner (Warp‑Hole)

Sets J and estimates requirements

# of jumps

Ceil(D/J) with margin

Total time

Latency‑dominated (Myr)

Field Power Index

Toy: ∝ J · Heff/H0

CST sync / jump

Myr

Shield dwell / jump

Myr

Notes

Stability gates ok?

FTL Time Solver (beat expansion)

Required f

v = f·c in local‑drag model

Check

Is f > vrec/c at D?

Recession at D

km/s and in c

FTL (toy) from t = (1/H)·ln[(f c)/(f c − H D)] ⇒ f = (H D / c) / (1 − e^{−H t}). Uses H from the chosen model and D with margin.

Warp Speed Meter (Distance + Synchronized Clocks)

Use this to measure effective translation speed of a warp tunnel. Enter the separation and the elapsed time on Earth and on the Ship (proper time). Works for any baseline (Pluto, exoplanet, etc.).

Earth↔Target separation at event time
Earth clock: arrival − departure
Ship clock: arrival − departure
Compares to c and reports ×c

vext (Earth)

km/s and ×c

vship (Proper)

km/s and ×c

Light time (for L)

Seconds @ c for comparison

Note: This does not time a light beam. It uses clocks and geometry—the correct way to quantify tunnel translation.

Results

Recession speed at D

Using chosen H model

Reachability

Can the mission beat expansion?

Est. travel time

Gyr (toy model)
Warp‑hole ≠ wormhole. The bubble moves spacetime; latency (CST sync + stability) sets mission time. FPI is a heuristic scaling with jump size and expansion pressure.

Math & CST Ledger

Equations (toy forms)

Recession: v_rec = H · D
FTL time (drag model): t = (1/H) · ln[(f·c)/(f·c − H·D)]
Required f for target t: f = (H·D/c) / (1 − e^{−H·t})
Warp‑tunnel jumps: N = ceil((1+margin)·D / J), T_ext ≈ N · τ_lat
Warp Meter: v_ext = L / Δt_E, v_ship = L / Δt_S, k = v/c

H_eff: km/s/Mpc
v_rec(D):
N jumps:
Tunnel time:
f (for target t):

CST Time Ledger (Warp‑Hole/Tunnel)

On‑site time:
Latency counts as crew aging?
Ship aging:
Earth elapsed:
If CST-locked, ship and Earth advance together; only time you live (on‑site and, if chosen, latency) accrues.